Building audio plugins and Web Audio applications from studio and engineering experience.

Audio software designed around the way musicians, producers, and engineers actually work.

I’m an audio software developer focused on C++/JUCE plugins and browser-based audio applications for music and professional audio.

My background combines Sound Engineering & Audio Technology training with hands-on studio experience in tracking, routing, mixing, mastering, and live sound. That foundation includes acoustics, psychoacoustics, audio electronics, digital audio systems, and production workflows, giving me both the technical and practical context for how audio tools are actually used.

That training has also included audio software development across C, C++, JavaScript, Web Audio, and JUCE. I also hold an Associate of Science in Computer Studies, which adds a broader computing foundation to my audio software work.

My projects are often driven by user pain points I’ve observed in music production and audio engineering workflows, especially where existing tools are powerful but slow, unclear, or disconnected from real studio practice.

I’m open to collaborations, contract development, and technical roles involving audio plugins, Web Audio applications, and software for music and professional audio.

Studio configuration showing technical audio devices
Studio practice informs the software work. Hands-on experience with instruments, recording, and production workflow shapes how I approach audio software design.

Current focus

  • C++ and JUCE plugin development
  • Web Audio application development
  • Synthesis, filtering, modulation, dynamics processing, and metering
  • Plugin UI and browser app layouts shaped around production workflows
  • Selected embedded audio and STM32 firmware support

Background at a glance

  • Sound Engineering & Audio Technology training
  • Associate of Science in Computer Studies
  • Studio experience in tracking, routing, mixing, mastering, and live sound
  • Acoustics, psychoacoustics, audio electronics, and digital audio systems
  • Development across C, C++, JavaScript, Web Audio, and JUCE

Looking ahead

I’m especially interested in collaborations, contract development, and technical roles involving plugins, Web Audio applications, and audio software for musicians, engineers, producers, and audio-focused teams.